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Mimic's LedgerThe DSR Compendium

Sniper Crossbow

Weapon · canonical reference · data release 2026-09-26

This is the plain-text version of the record. Open the interactive Ledger for the full planner, comparisons and search.

Evidence for this record

Sources: darksouls.wikidot.com

  • Third-party research: Published by an unaffiliated researcher and recorded as their finding.

1 field in this record is marked not documented: the sources checked gave no value, so none is guessed.

What these labels mean

How to read this record
Damage
four numbers: physical / magic / fire / lightning. 80/0/0/0 is 80 physical and nothing else.
Scaling grades
four letters in the order Strength / Dexterity / Intelligence / Faith. D/C/-/- means Strength D, Dexterity C, no Intelligence or Faith. A dash means that stat adds nothing.
What the letters mean
S 141%+, A 101-140%, B 81-100%, C 51-80%, D 25-50%, E 1-24% bonus. They are ranges, not exact numbers. A few weapons (Balder Side Sword, Uchigatana) show A at +14/+15 even though the listed bonus is 85%, a quirk of the game that players report; the Ledger keeps the sourced letters.
Requirements
the stats you need to use the weapon without a damage penalty. “Two-handed Strength” is the Strength needed when you hold it in both hands, which is lower.
Weight and durability
weight counts toward your equip load; durability is how much use the weapon takes before it needs repair. The game shows no unit for either.
Upgrade tables
Level is the upgrade (+0, +1...). Bonus is the scaling grade at that level. Material and Souls are the cost to reach it. Aux / DR holds the auxiliary figures exactly as the source lists them; the Ledger does not interpret them.
Source volume
which volume of the source wiki the weapon came from; it has no effect on gameplay.

Chaos weapons gain their extra damage from your Humanity, not from stats, so the Bonus column shows dashes. Lightning and Fire paths also show dashes because they have no stat scaling.

Overview

Class
Crossbows
Source URL
darksouls.wikidot.com
Note
Same 6-path restriction (Basic, Crystal, Lightning, Magic, Divine, Fire only). Requires Dexterity, unlike other crossbows - described in-game as needing dexterity despite crossbows normally being easy to use.
Volume
vol2

Base stats

Critical
100
Durability
150
Weight
8.0
Range
70
Frampt souls
50
Reqs
20/16/0/0
Damage
52/0/0/0
Damage source
backfilled from Standard path, level +0 (not independently stated in the source's Base stats line)

Paths

Standard

Requires
Titanite

Levels

LvlDmgBonusAux DRMatSouls
052/0/0/0---
188/0/0/0-1 Shard200
2104/0/0/0-1 Shard200
3119/0/0/0-2 Shard200
4135/0/0/0-2 Shard200
5150/0/0/0-3 Shard200
6171/0/0/0-1 L.Shard200
7187/0/0/0-1 L.Shard200
8202/0/0/0-2 L.Shard200
9218/0/0/0-2 L.Shard200
10234/0/0/0-3 L.Shard200
11254/0/0/0-1 Chunk200
12270/0/0/0-1 Chunk200
13286/0/0/0-2 Chunk200
14301/0/0/0-3 Chunk200
15322/0/0/0-1 Slab200

Parse warnings

  • +0: inferred blank Aux/DR cell to realign columns (source had no placeholder)
  • +1: inferred blank Aux/DR cell to realign columns (source had no placeholder)
  • +2: inferred blank Aux/DR cell to realign columns (source had no placeholder)
  • +3: inferred blank Aux/DR cell to realign columns (source had no placeholder)
  • +4: inferred blank Aux/DR cell to realign columns (source had no placeholder)
  • +5: inferred blank Aux/DR cell to realign columns (source had no placeholder)
  • +6: inferred blank Aux/DR cell to realign columns (source had no placeholder)
  • +7: inferred blank Aux/DR cell to realign columns (source had no placeholder)
  • +8: inferred blank Aux/DR cell to realign columns (source had no placeholder)
  • +9: inferred blank Aux/DR cell to realign columns (source had no placeholder)
  • +10: inferred blank Aux/DR cell to realign columns (source had no placeholder)
  • +11: inferred blank Aux/DR cell to realign columns (source had no placeholder)
  • +12: inferred blank Aux/DR cell to realign columns (source had no placeholder)
  • +13: inferred blank Aux/DR cell to realign columns (source had no placeholder)
  • +14: inferred blank Aux/DR cell to realign columns (source had no placeholder)
  • +15: inferred blank Aux/DR cell to realign columns (source had no placeholder)

Crystal

Requires
Sniper Crossbow +10, Titanite
Note
Durability->15, cannot repair

Levels

LvlDmgBonusAux DRMatSouls
0270/0/0/0-1 Chunk200
1286/0/0/0-1 Chunk200
2301/0/0/0-1 Chunk200
3317/0/0/0-2 Chunk200
4332/0/0/0-3 Chunk200
5353/0/0/0-1 Slab200

Parse warnings

  • +0: inferred blank Aux/DR cell to realign columns (source had no placeholder)
  • +1: inferred blank Aux/DR cell to realign columns (source had no placeholder)
  • +2: inferred blank Aux/DR cell to realign columns (source had no placeholder)
  • +3: inferred blank Aux/DR cell to realign columns (source had no placeholder)
  • +4: inferred blank Aux/DR cell to realign columns (source had no placeholder)
  • +5: inferred blank Aux/DR cell to realign columns (source had no placeholder)

Lightning

Requires
Sniper Crossbow +10, Titanite

Levels

LvlDmgBonusAux DRMatSouls
0145/0/0/135-1 Chunk200
1156/0/0/145-1 Chunk200
2166/0/0/156-1 Chunk200
3176/0/0/166-2 Chunk200
4187/0/0/176-3 Chunk200
5197/0/0/187-1 Slab200

Parse warnings

  • +0: inferred blank Aux/DR cell to realign columns (source had no placeholder)
  • +1: inferred blank Aux/DR cell to realign columns (source had no placeholder)
  • +2: inferred blank Aux/DR cell to realign columns (source had no placeholder)
  • +3: inferred blank Aux/DR cell to realign columns (source had no placeholder)
  • +4: inferred blank Aux/DR cell to realign columns (source had no placeholder)
  • +5: inferred blank Aux/DR cell to realign columns (source had no placeholder)

Magic

Requires
Sniper Crossbow +5, Green+Blue Titanite

Levels

LvlDmgBonusAux DRMatSouls
097/96/0/0-1 Green Shard200
1108/108/0/0-1 Green Shard200
2120/120/0/0-1 Green Shard200
3131/131/0/0-2 Green Shard200
4142/143/0/0-2 Green Shard200
5154/155/0/0-3 Green Shard200
6165/167/0/0-1 Blue Chunk200
7176/178/0/0-1 Blue Chunk200
8187/190/0/0-2 Blue Chunk200
9199/202/0/0-3 Blue Chunk200
10210/215/0/0-1 Blue Slab200

Parse warnings

  • +0: inferred blank Aux/DR cell to realign columns (source had no placeholder)
  • +1: inferred blank Aux/DR cell to realign columns (source had no placeholder)
  • +2: inferred blank Aux/DR cell to realign columns (source had no placeholder)
  • +3: inferred blank Aux/DR cell to realign columns (source had no placeholder)
  • +4: inferred blank Aux/DR cell to realign columns (source had no placeholder)
  • +5: inferred blank Aux/DR cell to realign columns (source had no placeholder)
  • +6: inferred blank Aux/DR cell to realign columns (source had no placeholder)
  • +7: inferred blank Aux/DR cell to realign columns (source had no placeholder)
  • +8: inferred blank Aux/DR cell to realign columns (source had no placeholder)
  • +9: inferred blank Aux/DR cell to realign columns (source had no placeholder)
  • +10: inferred blank Aux/DR cell to realign columns (source had no placeholder)

Divine

Requires
Sniper Crossbow +5, Green+White Titanite

Levels

LvlDmgBonusAux DRMatSouls
087/107/0/0-0/0/110/-1 Green Shard200
198/120/0/0-0/0/110/-1 Green Shard200
2108/133/0/0-0/0/110/-1 Green Shard200
3119/146/0/0-0/0/110/-2 Green Shard200
4129/159/0/0-0/0/110/-2 Green Shard200
5140/172/0/0-0/0/110/-3 Green Shard200
6150/184/0/0-0/0/110/-1 White Chunk200
7161/197/0/0-0/0/110/-1 White Chunk200
8171/210/0/0-0/0/110/-2 White Chunk200
9182/223/0/0-0/0/110/-3 White Chunk200
10192/236/0/0-0/0/110/-1 White Slab200

Fire

Requires
Sniper Crossbow +5, Green+Red Titanite

Levels

LvlDmgBonusAux DRMatSouls
093/0/93/0-1 Green Shard200
1105/0/105/0-1 Green Shard200
2117/0/117/0-1 Green Shard200
3129/0/129/0-2 Green Shard200
4141/0/141/0-2 Green Shard200
5153/0/153/0-3 Green Shard200
6166/0/166/0-1 Red Chunk200
7178/0/178/0-1 Red Chunk200
8190/0/190/0-2 Red Chunk200
9202/0/202/0-3 Red Chunk200
10215/0/215/0-1 Red Slab200

Parse warnings

  • +0: inferred blank Aux/DR cell to realign columns (source had no placeholder)
  • +1: inferred blank Aux/DR cell to realign columns (source had no placeholder)
  • +2: inferred blank Aux/DR cell to realign columns (source had no placeholder)
  • +3: inferred blank Aux/DR cell to realign columns (source had no placeholder)
  • +4: inferred blank Aux/DR cell to realign columns (source had no placeholder)
  • +5: inferred blank Aux/DR cell to realign columns (source had no placeholder)
  • +6: inferred blank Aux/DR cell to realign columns (source had no placeholder)
  • +7: inferred blank Aux/DR cell to realign columns (source had no placeholder)
  • +8: inferred blank Aux/DR cell to realign columns (source had no placeholder)
  • +9: inferred blank Aux/DR cell to realign columns (source had no placeholder)
  • +10: inferred blank Aux/DR cell to realign columns (source had no placeholder)

Requirements

Str
20
Dex
16
Int
0
Fai
0
Two hand str
not documented
Requirements source URL
darksouls.wikidot.com
Requirements note
Page did not quote a specific weapon-level two-handing footnote with a reduced STR number for this weapon; only the site's general 50%-two-handing-bonus rule (illustrated with a Great Axe example) was present.

Third party motion values

Source
independent third-party research, third-party research tables
Tier
third-party research
Matched generic class
Crossbow

Acquisition third party

Acquisition raw
Sen's Fortress treasure
Source
third-party table
Source tier
third-party research
Source note
Transcribed from a third-party table; fragments from adjacent columns removed where present.
Layout bleed removed
yes