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Mimic's LedgerThe DSR Compendium

Lifehunt Scythe

Weapon · canonical reference · data release 2026-09-26

This is the plain-text version of the record. Open the interactive Ledger for the full planner, comparisons and search.

Evidence for this record

Sources: darksouls.wikidot.com

  • Third-party research: Published by an unaffiliated researcher and recorded as their finding.
  • Community data (single source): Reported by one community tester and not cross-checked.

1 field in this record is marked not documented: the sources checked gave no value, so none is guessed.

What these labels mean

How to read this record
Damage
four numbers: physical / magic / fire / lightning. 80/0/0/0 is 80 physical and nothing else.
Scaling grades
four letters in the order Strength / Dexterity / Intelligence / Faith. D/C/-/- means Strength D, Dexterity C, no Intelligence or Faith. A dash means that stat adds nothing.
What the letters mean
S 141%+, A 101-140%, B 81-100%, C 51-80%, D 25-50%, E 1-24% bonus. They are ranges, not exact numbers. A few weapons (Balder Side Sword, Uchigatana) show A at +14/+15 even though the listed bonus is 85%, a quirk of the game that players report; the Ledger keeps the sourced letters.
Requirements
the stats you need to use the weapon without a damage penalty. “Two-handed Strength” is the Strength needed when you hold it in both hands, which is lower.
Weight and durability
weight counts toward your equip load; durability is how much use the weapon takes before it needs repair. The game shows no unit for either.
Upgrade tables
Level is the upgrade (+0, +1...). Bonus is the scaling grade at that level. Material and Souls are the cost to reach it. Aux / DR holds the auxiliary figures exactly as the source lists them; the Ledger does not interpret them.
Source volume
which volume of the source wiki the weapon came from; it has no effect on gameplay.

Chaos weapons gain their extra damage from your Humanity, not from stats, so the Bonus column shows dashes. Lightning and Fire paths also show dashes because they have no stat scaling.

Overview

Class
Halberds
Source URL
darksouls.wikidot.com
Note
BOSS WEAPON (Demon Titanite, max +5, no infusions) - created by the Giant Blacksmith from Soul of Priscilla plus any +10 weapon in the Halberd weapon class (the true internal class shared with Great Scythe, not just the base Halberd) or any +10 Whip. Cannot be buffed. Genuinely unique risk/reward mechanic: deals 50 Bleed buildup to the enemy per hit, but ALSO inflicts 40 self-bleed buildup on the wielder per strike - recommended to pair with bleed- resistance gear (Bloodshield, Bloodbite Ring) and swap weapons or use a Bloodred Moss Clump before self-triggering. One of few weapons where the two-handed strong attack outdamages the jump attack, shared with Great Scythe (its sibling in the same internal weapon class).
Volume
vol5

Base stats

Critical
100
Durability
100
Weight
6.0
Reqs
16/14/0/0
DR
40/10/30/30
Stability
22
Frampt souls
14
Aux
Bleed 500
Damage
180/0/0/0
Damage source
backfilled from Unique path, level +0 (not independently stated in the source's Base stats line)

Paths

Unique

Requires
Demon Titanite, 5000 souls/upgrade
Scaling pct
8% STR, 94% DEX

Levels

LvlDmgBonusAux DRMatSouls
0180/0/0/0E/B/-/---
1198/0/0/0E/B/-/-1 Demon Titanite5000
2216/0/0/0E/B/-/-1 Demon Titanite5000
3233/0/0/0E/B/-/-2 Demon Titanite5000
4252/0/0/0E/B/-/-2 Demon Titanite5000
5270/0/0/0E/B/-/-4 Demon Titanite5000

Parse warnings

  • +0: inferred blank Aux/DR cell to realign columns (source had no placeholder)
  • +1: inferred blank Aux/DR cell to realign columns (source had no placeholder)
  • +2: inferred blank Aux/DR cell to realign columns (source had no placeholder)
  • +3: inferred blank Aux/DR cell to realign columns (source had no placeholder)
  • +4: inferred blank Aux/DR cell to realign columns (source had no placeholder)
  • +5: inferred blank Aux/DR cell to realign columns (source had no placeholder)

Requirements

Str
16
Dex
14
Int
0
Fai
0
Two hand str
not documented
Requirements source URL
darksouls.wikidot.com
Requirements note
The page has no weapon-specific two-handing footnote, only the general key explanation. HYPOTHESIS (not confirmed): the already-sourced two_hand_str values (Dagger STR5->2H4, Winged Spear STR13->2H9, Man-Serpent Greatsword STR24->2H16, Black Knight Sword STR20->2H14) all four satisfy ceil(str_requirement * 2/3) exactly. This is a derived hypothesis from pattern-matching already-sourced data, not itself a citation, and is NOT promoted to a documented two_hand_str fact -- see two_hand_str_hypothesis field.
Two hand str hypothesis
11

Third party motion values

Source
independent third-party research, third-party research tables
Tier
third-party research
Matched generic class
Scythe
Note
This compendium files scythes under the Halberds class (per all_weapons.json), but the third-party motion-value source treats Scythe as its own distinct moveset family, separate from standard Halberds -- that family's data is used here instead of the generic Halberd block.

Third party frame data

Frame data class
Great Scythe
Precision
class-wide
Tier
single-source community data
Source
Google Doc 'dark_souls_animation_data-1' (KC, aka The Lag Wizard)

Acquisition third party

Acquisition raw
Ascension: upgrade +10 Halberd or whip with Soul of Priscilla
Source
third-party table
Source tier
third-party research
Source note
Transcribed from a third-party table; fragments from adjacent columns removed where present.
Layout bleed removed
yes