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Mimic's LedgerThe DSR Compendium

Great Scythe

Weapon · canonical reference · data release 2026-09-26

This is the plain-text version of the record. Open the interactive Ledger for the full planner, comparisons and search.

Evidence for this record

Sources: darksouls.wikidot.com

  • Third-party research: Published by an unaffiliated researcher and recorded as their finding.
  • Community data (single source): Reported by one community tester and not cross-checked.

What these labels mean

How to read this record
Damage
four numbers: physical / magic / fire / lightning. 80/0/0/0 is 80 physical and nothing else.
Scaling grades
four letters in the order Strength / Dexterity / Intelligence / Faith. D/C/-/- means Strength D, Dexterity C, no Intelligence or Faith. A dash means that stat adds nothing.
What the letters mean
S 141%+, A 101-140%, B 81-100%, C 51-80%, D 25-50%, E 1-24% bonus. They are ranges, not exact numbers. A few weapons (Balder Side Sword, Uchigatana) show A at +14/+15 even though the listed bonus is 85%, a quirk of the game that players report; the Ledger keeps the sourced letters.
Requirements
the stats you need to use the weapon without a damage penalty. “Two-handed Strength” is the Strength needed when you hold it in both hands, which is lower.
Weight and durability
weight counts toward your equip load; durability is how much use the weapon takes before it needs repair. The game shows no unit for either.
Upgrade tables
Level is the upgrade (+0, +1...). Bonus is the scaling grade at that level. Material and Souls are the cost to reach it. Aux / DR holds the auxiliary figures exactly as the source lists them; the Ledger does not interpret them.
Source volume
which volume of the source wiki the weapon came from; it has no effect on gameplay.

Chaos weapons gain their extra damage from your Humanity, not from stats, so the Bonus column shows dashes. Lightning and Fire paths also show dashes because they have no stat scaling.

Overview

Class
Halberds
Source URL
darksouls.wikidot.com
Note
STRUCTURAL FINDING (confirmed by the source wiki): Great Scythe and Lifehunt Scythe actually form their OWN internal weapon class in the game's files, with a unique moveset distinct from true Halberds - the 'Halberd' classification comes only from their menu text (in both English and Japanese), not their actual mechanical category. Bleed build-up 30/strike. Standard 200 souls/upgrade.
Volume
vol5

Base stats

Critical
100
Durability
130
Weight
5.0
Reqs
14/14/0/0
DR
40/10/30/30
Stability
22
Frampt souls
50
Aux
Bleed 300
Damage
100/0/0/0
Damage source
backfilled from Standard path, level +0 (not independently stated in the source's Base stats line)

Paths

Standard

Requires
Titanite, Large Ember (+6), Very Large Ember (+11)
Scaling pct
13% STR, 85% DEX

Levels

LvlDmgBonusAux DRMatSouls
0100/0/0/0E/B/-/---
1110/0/0/0E/B/-/-1 Shard200
2120/0/0/0E/B/-/-1 Shard200
3130/0/0/0E/B/-/-2 Shard200
4140/0/0/0E/B/-/-2 Shard200
5150/0/0/0E/B/-/-3 Shard200
6160/0/0/0E/B/-/-1 L.Shard200
7170/0/0/0E/B/-/-1 L.Shard200
8180/0/0/0E/B/-/-2 L.Shard200
9190/0/0/0E/B/-/-2 L.Shard200
10200/0/0/0E/B/-/-3 L.Shard200
11209/0/0/0E/B/-/-1 Chunk200
12220/0/0/0E/B/-/-1 Chunk200
13230/0/0/0E/B/-/-2 Chunk200
14240/0/0/0E/A/-/-3 Chunk200
15250/0/0/0E/A/-/-1 Slab200

Parse warnings

  • +0: inferred blank Aux/DR cell to realign columns (source had no placeholder)
  • +1: inferred blank Aux/DR cell to realign columns (source had no placeholder)
  • +2: inferred blank Aux/DR cell to realign columns (source had no placeholder)
  • +3: inferred blank Aux/DR cell to realign columns (source had no placeholder)
  • +4: inferred blank Aux/DR cell to realign columns (source had no placeholder)
  • +5: inferred blank Aux/DR cell to realign columns (source had no placeholder)
  • +6: inferred blank Aux/DR cell to realign columns (source had no placeholder)
  • +7: inferred blank Aux/DR cell to realign columns (source had no placeholder)
  • +8: inferred blank Aux/DR cell to realign columns (source had no placeholder)
  • +9: inferred blank Aux/DR cell to realign columns (source had no placeholder)
  • +10: inferred blank Aux/DR cell to realign columns (source had no placeholder)
  • +11: inferred blank Aux/DR cell to realign columns (source had no placeholder)
  • +12: inferred blank Aux/DR cell to realign columns (source had no placeholder)
  • +13: inferred blank Aux/DR cell to realign columns (source had no placeholder)
  • +14: inferred blank Aux/DR cell to realign columns (source had no placeholder)
  • +15: inferred blank Aux/DR cell to realign columns (source had no placeholder)

Crystal

Requires
Great Scythe +10, Titanite
Scaling pct
13% STR, 85% DEX
Note
Durability->13, cannot repair

Levels

LvlDmgBonusAux DRMatSouls
0220/0/0/0E/B/-/-1 Chunk200
1230/0/0/0E/B/-/-1 Chunk200
2240/0/0/0E/B/-/-1 Chunk200
3250/0/0/0E/B/-/-2 Chunk200
4260/0/0/0E/A/-/-3 Chunk200
5270/0/0/0E/A/-/-1 Slab200

Parse warnings

  • +0: inferred blank Aux/DR cell to realign columns (source had no placeholder)
  • +1: inferred blank Aux/DR cell to realign columns (source had no placeholder)
  • +2: inferred blank Aux/DR cell to realign columns (source had no placeholder)
  • +3: inferred blank Aux/DR cell to realign columns (source had no placeholder)
  • +4: inferred blank Aux/DR cell to realign columns (source had no placeholder)
  • +5: inferred blank Aux/DR cell to realign columns (source had no placeholder)

Lightning

Requires
Great Scythe +10, Titanite
Note
All stat bonuses removed

Levels

LvlDmgBonusAux DRMatSouls
0180/0/0/180-40/10/30/301 Chunk200
1194/0/0/194-40/10/30/32.41 Chunk200
2208/0/0/208-40/10/30/34.81 Chunk200
3222/0/0/222-40/10/30/37.22 Chunk200
4235/0/0/235-40/10/30/39.63 Chunk200
5250/0/0/250-40/10/30/421 Slab200

Raw

Requires
Great Scythe +5, Titanite
Scaling pct
10% STR, 64% DEX

Levels

LvlDmgBonusAux DRMatSouls
0172/0/0/0E/C/-/-1 L.Shard200
1184/0/0/0E/C/-/-1 L.Shard200
2195/0/0/0E/C/-/-1 L.Shard200
3207/0/0/0E/C/-/-2 L.Shard200
4218/0/0/0E/C/-/-2 L.Shard200
5230/0/0/0E/C/-/-3 L.Shard200

Parse warnings

  • +0: inferred blank Aux/DR cell to realign columns (source had no placeholder)
  • +1: inferred blank Aux/DR cell to realign columns (source had no placeholder)
  • +2: inferred blank Aux/DR cell to realign columns (source had no placeholder)
  • +3: inferred blank Aux/DR cell to realign columns (source had no placeholder)
  • +4: inferred blank Aux/DR cell to realign columns (source had no placeholder)
  • +5: inferred blank Aux/DR cell to realign columns (source had no placeholder)

Magic

Requires
Great Scythe +5, Green+Blue Titanite
Scaling pct
4% STR, 24% DEX, 71% INT

Levels

LvlDmgBonusAux DRMatSouls
0112/121/0/0E/D/C/-1 Green Shard200
1120/129/0/0E/D/C/-1 Green Shard200
2127/137/0/0E/D/C/-1 Green Shard200
3135/145/0/0E/D/C/-2 Green Shard200
4142/153/0/0E/D/C/-2 Green Shard200
5150/162/0/0E/D/C/-3 Green Shard200
6157/170/0/0E/D/B/-1 Blue Chunk200
7165/178/0/0E/D/B/-1 Blue Chunk200
8172/186/0/0E/D/B/-2 Blue Chunk200
9180/194/0/0E/D/B/-3 Blue Chunk200
10187/202/0/0E/D/B/-1 Blue Slab200

Parse warnings

  • +0: inferred blank Aux/DR cell to realign columns (source had no placeholder)
  • +1: inferred blank Aux/DR cell to realign columns (source had no placeholder)
  • +2: inferred blank Aux/DR cell to realign columns (source had no placeholder)
  • +3: inferred blank Aux/DR cell to realign columns (source had no placeholder)
  • +4: inferred blank Aux/DR cell to realign columns (source had no placeholder)
  • +5: inferred blank Aux/DR cell to realign columns (source had no placeholder)
  • +6: inferred blank Aux/DR cell to realign columns (source had no placeholder)
  • +7: inferred blank Aux/DR cell to realign columns (source had no placeholder)
  • +8: inferred blank Aux/DR cell to realign columns (source had no placeholder)
  • +9: inferred blank Aux/DR cell to realign columns (source had no placeholder)
  • +10: inferred blank Aux/DR cell to realign columns (source had no placeholder)

Enchanted

Requires
Magic Great Scythe +5, Blue Titanite
Scaling pct
3% STR, 17% DEX, 69%+ INT

Levels

LvlDmgBonusAux DRMatSouls
0150/160/0/0E/E/C/-1 Blue Chunk200
1156/164/0/0E/E/B/-1 Blue Chunk200
2162/169/0/0E/E/B/-1 Blue Chunk200
3168/174/0/0E/E/A/-2 Blue Chunk200
4174/179/0/0E/E/A/-3 Blue Chunk200
5180/185/0/0E/E/A/-1 Blue Slab200

Parse warnings

  • +0: inferred blank Aux/DR cell to realign columns (source had no placeholder)
  • +1: inferred blank Aux/DR cell to realign columns (source had no placeholder)
  • +2: inferred blank Aux/DR cell to realign columns (source had no placeholder)
  • +3: inferred blank Aux/DR cell to realign columns (source had no placeholder)
  • +4: inferred blank Aux/DR cell to realign columns (source had no placeholder)
  • +5: inferred blank Aux/DR cell to realign columns (source had no placeholder)

Divine

Requires
Great Scythe +5, Green+White Titanite
Scaling pct
5% STR, 33% DEX, 70% FTH
Note
Additional damage multiplier against unholy enemies. Bleed retained.

Levels

LvlDmgBonusAux DRMatSouls
0102/124/0/0D/E/-/C300/0/110/-1 Green Shard200
1108/132/0/0D/E/-/C300/0/110/-1 Green Shard200
2115/141/0/0D/E/-/C300/0/110/-1 Green Shard200
3122/149/0/0D/E/-/C300/0/110/-2 Green Shard200
4129/157/0/0D/E/-/C300/0/110/-2 Green Shard200
5136/166/0/0D/E/-/C300/0/110/-3 Green Shard200
6142/174/0/0D/E/-/C300/0/110/-1 White Chunk200
7149/182/0/0D/E/-/C300/0/110/-1 White Chunk200
8156/190/0/0D/E/-/C300/0/110/-2 White Chunk200
9163/199/0/0E/D/-/B300/0/110/-3 White Chunk200
10170/207/0/0E/D/-/B300/0/110/-1 White Slab200

Occult

Requires
Divine Great Scythe +5, White Titanite
Scaling pct
5% STR, 31% DEX, 82% FTH
Note
Additional damage multiplier against holy enemies. Bleed retained.

Levels

LvlDmgBonusAux DRMatSouls
0138/150/0/0E/D/-/B300/0/-/1101 White Chunk200
1146/157/0/0E/D/-/B300/0/-/1101 White Chunk200
2154/165/0/0E/D/-/B300/0/-/1101 White Chunk200
3162/172/0/0E/D/-/B300/0/-/1102 White Chunk200
4171/180/0/0E/D/-/B300/0/-/1103 White Chunk200
5179/187/0/0E/D/-/B300/0/-/1101 White Slab200

Fire

Requires
Great Scythe +5, Green+Red Titanite
Note
All stat bonuses removed

Levels

LvlDmgBonusAux DRMatSouls
0130/0/130/0-40/10/30/301 Green Shard200
1140/0/140/0-40/10/30.3/301 Green Shard200
2150/0/150/0-40/10/30.6/301 Green Shard200
3160/0/160/0-40/10/30.9/302 Green Shard200
4170/0/170/0-40/10/31.2/302 Green Shard200
5180/0/180/0-40/10/31.5/303 Green Shard200
6192/0/192/0-40/10/31.8/301 Red Chunk200
7204/0/204/0-40/10/32.1/301 Red Chunk200
8216/0/216/0-40/10/32.4/302 Red Chunk200
9228/0/228/0-40/10/32.7/303 Red Chunk200
10240/0/240/0-40/10/33/301 Red Slab200

Chaos

Requires
Fire Great Scythe +5, Red Titanite
Note
Damage bonus from humanity

Levels

LvlDmgBonusAux DRMatSouls
0156/0/181/0-40/10/30/301 Red Chunk200
1165/0/191/0-40/10/30.6/301 Red Chunk200
2174/0/202/0-40/10/31.2/302 Red Chunk200
3182/0/212/0-40/10/31.8/302 Red Chunk200
4191/0/222/0-40/10/32.4/303 Red Chunk200
5200/0/232/0-40/10/33/301 Red Slab200

Requirements

Str
14
Dex
14
Int
0
Fai
0
Two hand str
10
Requirements source URL
darksouls.wikidot.com
Requirements note
none recorded

Third party motion values

Source
independent third-party research, third-party research tables
Tier
third-party research
Matched generic class
Scythe
Note
This compendium files scythes under the Halberds class (per all_weapons.json), but the third-party motion-value source treats Scythe as its own distinct moveset family, separate from standard Halberds -- that family's data is used here instead of the generic Halberd block.

Third party frame data

Frame data class
Great Scythe
Precision
class-wide
Tier
single-source community data
Source
Google Doc 'dark_souls_animation_data-1' (KC, aka The Lag Wizard)

Acquisition third party

Acquisition raw
The Catacombs
Source
third-party table
Source tier
third-party research
Source note
Transcribed from a third-party table; fragments from adjacent columns removed where present.
Layout bleed removed
yes