Great Scythe
Weapon · canonical reference · data release 2026-09-26
Evidence for this record
Sources: darksouls.wikidot.com
- Third-party research: Published by an unaffiliated researcher and recorded as their finding.
- Community data (single source): Reported by one community tester and not cross-checked.
What these labels mean
How to read this record
- Damage
- four numbers: physical / magic / fire / lightning. 80/0/0/0 is 80 physical and nothing else.
- Scaling grades
- four letters in the order Strength / Dexterity / Intelligence / Faith. D/C/-/- means Strength D, Dexterity C, no Intelligence or Faith. A dash means that stat adds nothing.
- What the letters mean
- S 141%+, A 101-140%, B 81-100%, C 51-80%, D 25-50%, E 1-24% bonus. They are ranges, not exact numbers. A few weapons (Balder Side Sword, Uchigatana) show A at +14/+15 even though the listed bonus is 85%, a quirk of the game that players report; the Ledger keeps the sourced letters.
- Requirements
- the stats you need to use the weapon without a damage penalty. “Two-handed Strength” is the Strength needed when you hold it in both hands, which is lower.
- Weight and durability
- weight counts toward your equip load; durability is how much use the weapon takes before it needs repair. The game shows no unit for either.
- Upgrade tables
- Level is the upgrade (+0, +1...). Bonus is the scaling grade at that level. Material and Souls are the cost to reach it. Aux / DR holds the auxiliary figures exactly as the source lists them; the Ledger does not interpret them.
- Source volume
- which volume of the source wiki the weapon came from; it has no effect on gameplay.
Chaos weapons gain their extra damage from your Humanity, not from stats, so the Bonus column shows dashes. Lightning and Fire paths also show dashes because they have no stat scaling.
Overview
- Class
- Halberds
- Note
- STRUCTURAL FINDING (confirmed by the source wiki): Great Scythe and Lifehunt Scythe actually form their OWN internal weapon class in the game's files, with a unique moveset distinct from true Halberds - the 'Halberd' classification comes only from their menu text (in both English and Japanese), not their actual mechanical category. Bleed build-up 30/strike. Standard 200 souls/upgrade.
- Volume
- vol5
Base stats
- Critical
- 100
- Durability
- 130
- Weight
- 5.0
- Reqs
- 14/14/0/0
- DR
- 40/10/30/30
- Stability
- 22
- Frampt souls
- 50
- Aux
- Bleed 300
- Damage
- 100/0/0/0
- Damage source
- backfilled from Standard path, level +0 (not independently stated in the source's Base stats line)
Paths
Standard
- Requires
- Titanite, Large Ember (+6), Very Large Ember (+11)
- Scaling pct
- 13% STR, 85% DEX
Levels
| Lvl | Dmg | Bonus | Aux DR | Mat | Souls |
|---|
| 0 | 100/0/0/0 | E/B/-/- | | - | - |
| 1 | 110/0/0/0 | E/B/-/- | | 1 Shard | 200 |
| 2 | 120/0/0/0 | E/B/-/- | | 1 Shard | 200 |
| 3 | 130/0/0/0 | E/B/-/- | | 2 Shard | 200 |
| 4 | 140/0/0/0 | E/B/-/- | | 2 Shard | 200 |
| 5 | 150/0/0/0 | E/B/-/- | | 3 Shard | 200 |
| 6 | 160/0/0/0 | E/B/-/- | | 1 L.Shard | 200 |
| 7 | 170/0/0/0 | E/B/-/- | | 1 L.Shard | 200 |
| 8 | 180/0/0/0 | E/B/-/- | | 2 L.Shard | 200 |
| 9 | 190/0/0/0 | E/B/-/- | | 2 L.Shard | 200 |
| 10 | 200/0/0/0 | E/B/-/- | | 3 L.Shard | 200 |
| 11 | 209/0/0/0 | E/B/-/- | | 1 Chunk | 200 |
| 12 | 220/0/0/0 | E/B/-/- | | 1 Chunk | 200 |
| 13 | 230/0/0/0 | E/B/-/- | | 2 Chunk | 200 |
| 14 | 240/0/0/0 | E/A/-/- | | 3 Chunk | 200 |
| 15 | 250/0/0/0 | E/A/-/- | | 1 Slab | 200 |
Parse warnings
- +0: inferred blank Aux/DR cell to realign columns (source had no placeholder)
- +1: inferred blank Aux/DR cell to realign columns (source had no placeholder)
- +2: inferred blank Aux/DR cell to realign columns (source had no placeholder)
- +3: inferred blank Aux/DR cell to realign columns (source had no placeholder)
- +4: inferred blank Aux/DR cell to realign columns (source had no placeholder)
- +5: inferred blank Aux/DR cell to realign columns (source had no placeholder)
- +6: inferred blank Aux/DR cell to realign columns (source had no placeholder)
- +7: inferred blank Aux/DR cell to realign columns (source had no placeholder)
- +8: inferred blank Aux/DR cell to realign columns (source had no placeholder)
- +9: inferred blank Aux/DR cell to realign columns (source had no placeholder)
- +10: inferred blank Aux/DR cell to realign columns (source had no placeholder)
- +11: inferred blank Aux/DR cell to realign columns (source had no placeholder)
- +12: inferred blank Aux/DR cell to realign columns (source had no placeholder)
- +13: inferred blank Aux/DR cell to realign columns (source had no placeholder)
- +14: inferred blank Aux/DR cell to realign columns (source had no placeholder)
- +15: inferred blank Aux/DR cell to realign columns (source had no placeholder)
Crystal
- Requires
- Great Scythe +10, Titanite
- Scaling pct
- 13% STR, 85% DEX
- Note
- Durability->13, cannot repair
Levels
| Lvl | Dmg | Bonus | Aux DR | Mat | Souls |
|---|
| 0 | 220/0/0/0 | E/B/-/- | | 1 Chunk | 200 |
| 1 | 230/0/0/0 | E/B/-/- | | 1 Chunk | 200 |
| 2 | 240/0/0/0 | E/B/-/- | | 1 Chunk | 200 |
| 3 | 250/0/0/0 | E/B/-/- | | 2 Chunk | 200 |
| 4 | 260/0/0/0 | E/A/-/- | | 3 Chunk | 200 |
| 5 | 270/0/0/0 | E/A/-/- | | 1 Slab | 200 |
Parse warnings
- +0: inferred blank Aux/DR cell to realign columns (source had no placeholder)
- +1: inferred blank Aux/DR cell to realign columns (source had no placeholder)
- +2: inferred blank Aux/DR cell to realign columns (source had no placeholder)
- +3: inferred blank Aux/DR cell to realign columns (source had no placeholder)
- +4: inferred blank Aux/DR cell to realign columns (source had no placeholder)
- +5: inferred blank Aux/DR cell to realign columns (source had no placeholder)
Lightning
- Requires
- Great Scythe +10, Titanite
- Note
- All stat bonuses removed
Levels
| Lvl | Dmg | Bonus | Aux DR | Mat | Souls |
|---|
| 0 | 180/0/0/180 | - | 40/10/30/30 | 1 Chunk | 200 |
| 1 | 194/0/0/194 | - | 40/10/30/32.4 | 1 Chunk | 200 |
| 2 | 208/0/0/208 | - | 40/10/30/34.8 | 1 Chunk | 200 |
| 3 | 222/0/0/222 | - | 40/10/30/37.2 | 2 Chunk | 200 |
| 4 | 235/0/0/235 | - | 40/10/30/39.6 | 3 Chunk | 200 |
| 5 | 250/0/0/250 | - | 40/10/30/42 | 1 Slab | 200 |
Raw
- Requires
- Great Scythe +5, Titanite
- Scaling pct
- 10% STR, 64% DEX
Levels
| Lvl | Dmg | Bonus | Aux DR | Mat | Souls |
|---|
| 0 | 172/0/0/0 | E/C/-/- | | 1 L.Shard | 200 |
| 1 | 184/0/0/0 | E/C/-/- | | 1 L.Shard | 200 |
| 2 | 195/0/0/0 | E/C/-/- | | 1 L.Shard | 200 |
| 3 | 207/0/0/0 | E/C/-/- | | 2 L.Shard | 200 |
| 4 | 218/0/0/0 | E/C/-/- | | 2 L.Shard | 200 |
| 5 | 230/0/0/0 | E/C/-/- | | 3 L.Shard | 200 |
Parse warnings
- +0: inferred blank Aux/DR cell to realign columns (source had no placeholder)
- +1: inferred blank Aux/DR cell to realign columns (source had no placeholder)
- +2: inferred blank Aux/DR cell to realign columns (source had no placeholder)
- +3: inferred blank Aux/DR cell to realign columns (source had no placeholder)
- +4: inferred blank Aux/DR cell to realign columns (source had no placeholder)
- +5: inferred blank Aux/DR cell to realign columns (source had no placeholder)
Magic
- Requires
- Great Scythe +5, Green+Blue Titanite
- Scaling pct
- 4% STR, 24% DEX, 71% INT
Levels
| Lvl | Dmg | Bonus | Aux DR | Mat | Souls |
|---|
| 0 | 112/121/0/0 | E/D/C/- | | 1 Green Shard | 200 |
| 1 | 120/129/0/0 | E/D/C/- | | 1 Green Shard | 200 |
| 2 | 127/137/0/0 | E/D/C/- | | 1 Green Shard | 200 |
| 3 | 135/145/0/0 | E/D/C/- | | 2 Green Shard | 200 |
| 4 | 142/153/0/0 | E/D/C/- | | 2 Green Shard | 200 |
| 5 | 150/162/0/0 | E/D/C/- | | 3 Green Shard | 200 |
| 6 | 157/170/0/0 | E/D/B/- | | 1 Blue Chunk | 200 |
| 7 | 165/178/0/0 | E/D/B/- | | 1 Blue Chunk | 200 |
| 8 | 172/186/0/0 | E/D/B/- | | 2 Blue Chunk | 200 |
| 9 | 180/194/0/0 | E/D/B/- | | 3 Blue Chunk | 200 |
| 10 | 187/202/0/0 | E/D/B/- | | 1 Blue Slab | 200 |
Parse warnings
- +0: inferred blank Aux/DR cell to realign columns (source had no placeholder)
- +1: inferred blank Aux/DR cell to realign columns (source had no placeholder)
- +2: inferred blank Aux/DR cell to realign columns (source had no placeholder)
- +3: inferred blank Aux/DR cell to realign columns (source had no placeholder)
- +4: inferred blank Aux/DR cell to realign columns (source had no placeholder)
- +5: inferred blank Aux/DR cell to realign columns (source had no placeholder)
- +6: inferred blank Aux/DR cell to realign columns (source had no placeholder)
- +7: inferred blank Aux/DR cell to realign columns (source had no placeholder)
- +8: inferred blank Aux/DR cell to realign columns (source had no placeholder)
- +9: inferred blank Aux/DR cell to realign columns (source had no placeholder)
- +10: inferred blank Aux/DR cell to realign columns (source had no placeholder)
Enchanted
- Requires
- Magic Great Scythe +5, Blue Titanite
- Scaling pct
- 3% STR, 17% DEX, 69%+ INT
Levels
| Lvl | Dmg | Bonus | Aux DR | Mat | Souls |
|---|
| 0 | 150/160/0/0 | E/E/C/- | | 1 Blue Chunk | 200 |
| 1 | 156/164/0/0 | E/E/B/- | | 1 Blue Chunk | 200 |
| 2 | 162/169/0/0 | E/E/B/- | | 1 Blue Chunk | 200 |
| 3 | 168/174/0/0 | E/E/A/- | | 2 Blue Chunk | 200 |
| 4 | 174/179/0/0 | E/E/A/- | | 3 Blue Chunk | 200 |
| 5 | 180/185/0/0 | E/E/A/- | | 1 Blue Slab | 200 |
Parse warnings
- +0: inferred blank Aux/DR cell to realign columns (source had no placeholder)
- +1: inferred blank Aux/DR cell to realign columns (source had no placeholder)
- +2: inferred blank Aux/DR cell to realign columns (source had no placeholder)
- +3: inferred blank Aux/DR cell to realign columns (source had no placeholder)
- +4: inferred blank Aux/DR cell to realign columns (source had no placeholder)
- +5: inferred blank Aux/DR cell to realign columns (source had no placeholder)
Divine
- Requires
- Great Scythe +5, Green+White Titanite
- Scaling pct
- 5% STR, 33% DEX, 70% FTH
- Note
- Additional damage multiplier against unholy enemies. Bleed retained.
Levels
| Lvl | Dmg | Bonus | Aux DR | Mat | Souls |
|---|
| 0 | 102/124/0/0 | D/E/-/C | 300/0/110/- | 1 Green Shard | 200 |
| 1 | 108/132/0/0 | D/E/-/C | 300/0/110/- | 1 Green Shard | 200 |
| 2 | 115/141/0/0 | D/E/-/C | 300/0/110/- | 1 Green Shard | 200 |
| 3 | 122/149/0/0 | D/E/-/C | 300/0/110/- | 2 Green Shard | 200 |
| 4 | 129/157/0/0 | D/E/-/C | 300/0/110/- | 2 Green Shard | 200 |
| 5 | 136/166/0/0 | D/E/-/C | 300/0/110/- | 3 Green Shard | 200 |
| 6 | 142/174/0/0 | D/E/-/C | 300/0/110/- | 1 White Chunk | 200 |
| 7 | 149/182/0/0 | D/E/-/C | 300/0/110/- | 1 White Chunk | 200 |
| 8 | 156/190/0/0 | D/E/-/C | 300/0/110/- | 2 White Chunk | 200 |
| 9 | 163/199/0/0 | E/D/-/B | 300/0/110/- | 3 White Chunk | 200 |
| 10 | 170/207/0/0 | E/D/-/B | 300/0/110/- | 1 White Slab | 200 |
Occult
- Requires
- Divine Great Scythe +5, White Titanite
- Scaling pct
- 5% STR, 31% DEX, 82% FTH
- Note
- Additional damage multiplier against holy enemies. Bleed retained.
Levels
| Lvl | Dmg | Bonus | Aux DR | Mat | Souls |
|---|
| 0 | 138/150/0/0 | E/D/-/B | 300/0/-/110 | 1 White Chunk | 200 |
| 1 | 146/157/0/0 | E/D/-/B | 300/0/-/110 | 1 White Chunk | 200 |
| 2 | 154/165/0/0 | E/D/-/B | 300/0/-/110 | 1 White Chunk | 200 |
| 3 | 162/172/0/0 | E/D/-/B | 300/0/-/110 | 2 White Chunk | 200 |
| 4 | 171/180/0/0 | E/D/-/B | 300/0/-/110 | 3 White Chunk | 200 |
| 5 | 179/187/0/0 | E/D/-/B | 300/0/-/110 | 1 White Slab | 200 |
Fire
- Requires
- Great Scythe +5, Green+Red Titanite
- Note
- All stat bonuses removed
Levels
| Lvl | Dmg | Bonus | Aux DR | Mat | Souls |
|---|
| 0 | 130/0/130/0 | - | 40/10/30/30 | 1 Green Shard | 200 |
| 1 | 140/0/140/0 | - | 40/10/30.3/30 | 1 Green Shard | 200 |
| 2 | 150/0/150/0 | - | 40/10/30.6/30 | 1 Green Shard | 200 |
| 3 | 160/0/160/0 | - | 40/10/30.9/30 | 2 Green Shard | 200 |
| 4 | 170/0/170/0 | - | 40/10/31.2/30 | 2 Green Shard | 200 |
| 5 | 180/0/180/0 | - | 40/10/31.5/30 | 3 Green Shard | 200 |
| 6 | 192/0/192/0 | - | 40/10/31.8/30 | 1 Red Chunk | 200 |
| 7 | 204/0/204/0 | - | 40/10/32.1/30 | 1 Red Chunk | 200 |
| 8 | 216/0/216/0 | - | 40/10/32.4/30 | 2 Red Chunk | 200 |
| 9 | 228/0/228/0 | - | 40/10/32.7/30 | 3 Red Chunk | 200 |
| 10 | 240/0/240/0 | - | 40/10/33/30 | 1 Red Slab | 200 |
Chaos
- Requires
- Fire Great Scythe +5, Red Titanite
- Note
- Damage bonus from humanity
Levels
| Lvl | Dmg | Bonus | Aux DR | Mat | Souls |
|---|
| 0 | 156/0/181/0 | - | 40/10/30/30 | 1 Red Chunk | 200 |
| 1 | 165/0/191/0 | - | 40/10/30.6/30 | 1 Red Chunk | 200 |
| 2 | 174/0/202/0 | - | 40/10/31.2/30 | 2 Red Chunk | 200 |
| 3 | 182/0/212/0 | - | 40/10/31.8/30 | 2 Red Chunk | 200 |
| 4 | 191/0/222/0 | - | 40/10/32.4/30 | 3 Red Chunk | 200 |
| 5 | 200/0/232/0 | - | 40/10/33/30 | 1 Red Slab | 200 |
Requirements
- Str
- 14
- Dex
- 14
- Int
- 0
- Fai
- 0
- Two hand str
- 10
- Requirements note
- none recorded
Third party motion values
- Source
- independent third-party research, third-party research tables
- Tier
- third-party research
- Matched generic class
- Scythe
- Note
- This compendium files scythes under the Halberds class (per all_weapons.json), but the third-party motion-value source treats Scythe as its own distinct moveset family, separate from standard Halberds -- that family's data is used here instead of the generic Halberd block.
Third party frame data
- Frame data class
- Great Scythe
- Precision
- class-wide
- Tier
- single-source community data
- Source
- Google Doc 'dark_souls_animation_data-1' (KC, aka The Lag Wizard)
Acquisition third party
- Acquisition raw
- The Catacombs
- Source
- third-party table
- Source tier
- third-party research
- Source note
- Transcribed from a third-party table; fragments from adjacent columns removed where present.
- Layout bleed removed
- yes