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Mimic's LedgerThe DSR Compendium

Battle Axe

Weapon · canonical reference · data release 2026-09-26

This is the plain-text version of the record. Open the interactive Ledger for the full planner, comparisons and search.

Evidence for this record

Sources: darksouls.wikidot.com

  • Third-party research: Published by an unaffiliated researcher and recorded as their finding.

What these labels mean

How to read this record
Damage
four numbers: physical / magic / fire / lightning. 80/0/0/0 is 80 physical and nothing else.
Scaling grades
four letters in the order Strength / Dexterity / Intelligence / Faith. D/C/-/- means Strength D, Dexterity C, no Intelligence or Faith. A dash means that stat adds nothing.
What the letters mean
S 141%+, A 101-140%, B 81-100%, C 51-80%, D 25-50%, E 1-24% bonus. They are ranges, not exact numbers. A few weapons (Balder Side Sword, Uchigatana) show A at +14/+15 even though the listed bonus is 85%, a quirk of the game that players report; the Ledger keeps the sourced letters.
Requirements
the stats you need to use the weapon without a damage penalty. “Two-handed Strength” is the Strength needed when you hold it in both hands, which is lower.
Weight and durability
weight counts toward your equip load; durability is how much use the weapon takes before it needs repair. The game shows no unit for either.
Upgrade tables
Level is the upgrade (+0, +1...). Bonus is the scaling grade at that level. Material and Souls are the cost to reach it. Aux / DR holds the auxiliary figures exactly as the source lists them; the Ledger does not interpret them.
Source volume
which volume of the source wiki the weapon came from; it has no effect on gameplay.

Chaos weapons gain their extra damage from your Humanity, not from stats, so the Bonus column shows dashes. Lightning and Fire paths also show dashes because they have no stat scaling.

Overview

Class
Axes
Source URL
darksouls.wikidot.com
Note
Bandit class starting weapon. Standard 200 souls/upgrade throughout. Ascension base for Golem Axe: a +10 Battle Axe with Demon Titanite becomes a Golem Axe (needs only 2 Demon Titanite to already surpass a +10 Battle Axe).
Volume
vol4

Base stats

Critical
100
Durability
250
Weight
4.0
Stability
36
Frampt souls
50
Reqs
12/8/0/0
DR
55/10/40/40
Damage
95/0/0/0
Damage source
backfilled from Standard path, level +0 (not independently stated in the source's Base stats line)

Paths

Standard

Requires
Titanite, Large Ember (+6), Very Large Ember (+11)
Scaling pct
60% STR, 30% DEX

Levels

LvlDmgBonusAux DRMatSouls
095/0/0/0C/D/-/---
1104/0/0/0C/D/-/-1 Shard200
2114/0/0/0C/D/-/-1 Shard200
3123/0/0/0C/D/-/-2 Shard200
4133/0/0/0C/D/-/-2 Shard200
5142/0/0/0C/D/-/-3 Shard200
6152/0/0/0C/D/-/-1 L.Shard200
7161/0/0/0C/D/-/-1 L.Shard200
8171/0/0/0C/D/-/-2 L.Shard200
9180/0/0/0C/D/-/-2 L.Shard200
10190/0/0/0C/D/-/-3 L.Shard200
11199/0/0/0C/D/-/-1 Chunk200
12209/0/0/0C/D/-/-1 Chunk200
13218/0/0/0C/D/-/-2 Chunk200
14228/0/0/0C/D/-/-3 Chunk200
15237/0/0/0C/D/-/-1 Slab200

Parse warnings

  • +0: inferred blank Aux/DR cell to realign columns (source had no placeholder)
  • +1: inferred blank Aux/DR cell to realign columns (source had no placeholder)
  • +2: inferred blank Aux/DR cell to realign columns (source had no placeholder)
  • +3: inferred blank Aux/DR cell to realign columns (source had no placeholder)
  • +4: inferred blank Aux/DR cell to realign columns (source had no placeholder)
  • +5: inferred blank Aux/DR cell to realign columns (source had no placeholder)
  • +6: inferred blank Aux/DR cell to realign columns (source had no placeholder)
  • +7: inferred blank Aux/DR cell to realign columns (source had no placeholder)
  • +8: inferred blank Aux/DR cell to realign columns (source had no placeholder)
  • +9: inferred blank Aux/DR cell to realign columns (source had no placeholder)
  • +10: inferred blank Aux/DR cell to realign columns (source had no placeholder)
  • +11: inferred blank Aux/DR cell to realign columns (source had no placeholder)
  • +12: inferred blank Aux/DR cell to realign columns (source had no placeholder)
  • +13: inferred blank Aux/DR cell to realign columns (source had no placeholder)
  • +14: inferred blank Aux/DR cell to realign columns (source had no placeholder)
  • +15: inferred blank Aux/DR cell to realign columns (source had no placeholder)

Raw

Requires
Battle Axe +5, Titanite
Scaling pct
45% STR, 23% DEX

Levels

LvlDmgBonusAux DRMatSouls
0163/0/0/0D/D/-/-1 L.Shard200
1174/0/0/0D/D/-/-1 L.Shard200
2185/0/0/0D/D/-/-1 L.Shard200
3196/0/0/0D/D/-/-2 L.Shard200
4207/0/0/0D/D/-/-2 L.Shard200
5218/0/0/0D/D/-/-3 L.Shard200

Parse warnings

  • +0: inferred blank Aux/DR cell to realign columns (source had no placeholder)
  • +1: inferred blank Aux/DR cell to realign columns (source had no placeholder)
  • +2: inferred blank Aux/DR cell to realign columns (source had no placeholder)
  • +3: inferred blank Aux/DR cell to realign columns (source had no placeholder)
  • +4: inferred blank Aux/DR cell to realign columns (source had no placeholder)
  • +5: inferred blank Aux/DR cell to realign columns (source had no placeholder)

Crystal

Requires
Battle Axe +10, Titanite
Scaling pct
60% STR, 30% DEX
Note
Durability->25, cannot repair

Levels

LvlDmgBonusAux DRMatSouls
0209/0/0/0C/D/-/-1 Chunk200
1218/0/0/0C/D/-/-1 Chunk200
2228/0/0/0C/D/-/-1 Chunk200
3237/0/0/0C/D/-/-2 Chunk200
4247/0/0/0C/D/-/-2 Chunk200
5256/0/0/0C/D/-/-1 Slab200

Parse warnings

  • +0: inferred blank Aux/DR cell to realign columns (source had no placeholder)
  • +1: inferred blank Aux/DR cell to realign columns (source had no placeholder)
  • +2: inferred blank Aux/DR cell to realign columns (source had no placeholder)
  • +3: inferred blank Aux/DR cell to realign columns (source had no placeholder)
  • +4: inferred blank Aux/DR cell to realign columns (source had no placeholder)
  • +5: inferred blank Aux/DR cell to realign columns (source had no placeholder)

Lightning

Requires
Battle Axe +10, Titanite
Note
All stat bonuses removed

Levels

LvlDmgBonusAux DRMatSouls
0171/0/0/171-55/10/40/401 Chunk200
1184/0/0/184-55/10/40/43.21 Chunk200
2197/0/0/197-55/10/40/46.41 Chunk200
3210/0/0/210-55/10/40/49.62 Chunk200
4224/0/0/224-55/10/40/52.83 Chunk200
5237/0/0/237-55/10/40/561 Slab200

Magic

Requires
Battle Axe +5, Green+Blue Titanite
Scaling pct
17% STR, 8% DEX, 65% INT

Levels

LvlDmgBonusAux DRMatSouls
0106/115/0/0E/E/C/-1 Green Shard200
1113/123/0/0E/E/C/-1 Green Shard200
2120/130/0/0E/E/C/-1 Green Shard200
3127/138/0/0E/E/C/-2 Green Shard200
4134/146/0/0E/E/C/-2 Green Shard200
5142/154/0/0E/E/C/-3 Green Shard200
6149/161/0/0E/E/C/-1 Blue Chunk200
7156/169/0/0E/E/C/-1 Blue Chunk200
8163/177/0/0E/E/C/-2 Blue Chunk200
9170/184/0/0E/E/C/-2 Blue Chunk200
10177/192/0/0E/E/C/-1 Blue Slab200

Parse warnings

  • +0: inferred blank Aux/DR cell to realign columns (source had no placeholder)
  • +1: inferred blank Aux/DR cell to realign columns (source had no placeholder)
  • +2: inferred blank Aux/DR cell to realign columns (source had no placeholder)
  • +3: inferred blank Aux/DR cell to realign columns (source had no placeholder)
  • +4: inferred blank Aux/DR cell to realign columns (source had no placeholder)
  • +5: inferred blank Aux/DR cell to realign columns (source had no placeholder)
  • +6: inferred blank Aux/DR cell to realign columns (source had no placeholder)
  • +7: inferred blank Aux/DR cell to realign columns (source had no placeholder)
  • +8: inferred blank Aux/DR cell to realign columns (source had no placeholder)
  • +9: inferred blank Aux/DR cell to realign columns (source had no placeholder)
  • +10: inferred blank Aux/DR cell to realign columns (source had no placeholder)

Enchanted

Requires
Magic Battle Axe +5, Blue Titanite
Scaling pct
12% STR, 6% DEX, 63%+ INT

Levels

LvlDmgBonusAux DRMatSouls
0142/152/0/0E/E/C/-1 Blue Chunk200
1147/156/0/0E/E/C/-1 Blue Chunk200
2153/161/0/0E/E/C/-1 Blue Chunk200
3159/165/0/0E/E/C/-2 Blue Chunk200
4164/170/0/0E/E/C/-3 Blue Chunk200
5170/176/0/0E/E/C/-1 Blue Slab200

Parse warnings

  • +0: inferred blank Aux/DR cell to realign columns (source had no placeholder)
  • +1: inferred blank Aux/DR cell to realign columns (source had no placeholder)
  • +2: inferred blank Aux/DR cell to realign columns (source had no placeholder)
  • +3: inferred blank Aux/DR cell to realign columns (source had no placeholder)
  • +4: inferred blank Aux/DR cell to realign columns (source had no placeholder)
  • +5: inferred blank Aux/DR cell to realign columns (source had no placeholder)

Divine

Requires
Battle Axe +5, Green+White Titanite
Scaling pct
23% STR, 12% DEX, 64% FTH
Note
Additional damage multiplier against unholy enemies
Requires correction note
Corrected 2026-09-23: originally recorded as '+10', which was inconsistent with this weapon's own Occult path ('Divine <name> +5') and with every other weapon's Divine-path requirement in this compendium. Divine, like Raw/Magic/Fire/Enchanted/Occult/Chaos, requires +5; only Crystal and Lightning require +10.

Levels

LvlDmgBonusAux DRMatSouls
096/117/0/0D/E/-/C0/0/110/-1 Green Shard200
1102/124/0/0D/E/-/C0/0/110/-1 Green Shard200
2108/132/0/0D/E/-/C0/0/110/-1 Green Shard200
3115/140/0/0D/E/-/C0/0/110/-2 Green Shard200
4121/148/0/0D/E/-/C0/0/110/-2 Green Shard200
5128/156/0/0D/E/-/C0/0/110/-3 Green Shard200
6134/163/0/0D/E/-/C0/0/110/-1 White Chunk200
7140/171/0/0D/E/-/C0/0/110/-1 White Chunk200
8147/179/0/0D/E/-/C0/0/110/-2 White Chunk200
9153/187/0/0D/E/-/C0/0/110/-3 White Chunk200
10160/195/0/0D/E/-/C0/0/110/-1 White Slab200

Occult

Requires
Divine Battle Axe +5, White Titanite
Scaling pct
22% STR, 11% DEX, 76% FTH
Note
Additional damage multiplier against holy enemies

Levels

LvlDmgBonusAux DRMatSouls
0130/142/0/0D/E/-/B0/0/-/1101 White Chunk200
1137/149/0/0D/E/-/B0/0/-/1101 White Chunk200
2145/156/0/0D/E/-/B0/0/-/1101 White Chunk200
3153/163/0/0D/E/-/B0/0/-/1102 White Chunk200
4161/170/0/0D/E/-/B0/0/-/1103 White Chunk200
5169/177/0/0D/E/-/B0/0/-/1101 White Slab200

Fire

Requires
Battle Axe +5, Green+Red Titanite
Note
All stat bonuses removed

Levels

LvlDmgBonusAux DRMatSouls
0123/0/123/0-55/10/40/401 Green Shard200
1133/0/133/0-55/10/40.4/401 Green Shard200
2142/0/142/0-55/10/40.8/401 Green Shard200
3152/0/152/0-55/10/41.2/402 Green Shard200
4161/0/161/0-55/10/41.6/402 Green Shard200
5171/0/171/0-55/10/42/403 Green Shard200
6182/0/182/0-55/10/42.4/401 Red Chunk200
7193/0/193/0-55/10/42.8/401 Red Chunk200
8205/0/205/0-55/10/43.2/402 Red Chunk200
9216/0/216/0-55/10/43.6/403 Red Chunk200
10228/0/228/0-55/10/44/401 Red Slab200

Chaos

Requires
Fire Battle Axe +5, Red Titanite
Note
Damage bonus from humanity

Levels

LvlDmgBonusAux DRMatSouls
0149/0/171/0-55/10/40/401 Red Chunk200
1157/0/180/0-55/10/40.8/401 Red Chunk200
2166/0/190/0-55/10/41.6/401 Red Chunk200
3174/0/199/0-55/10/42.4/402 Red Chunk200
4182/0/209/0-55/10/43.2/403 Red Chunk200
5190/0/218/0-55/10/44/401 Red Slab200

Requirements

Str
12
Dex
8
Int
0
Fai
0
Two hand str
8
Requirements source URL
darksouls.wikidot.com
Requirements note
none recorded

Third party motion values

Source
independent third-party research, third-party research tables
Tier
third-party research
Matched generic class
Axe

Acquisition third party

Acquisition raw
Sold by Andre of Astora; Hollow (Axe) drop; Bandit starting equipment
Source
third-party table
Source tier
third-party research
Source note
Transcribed from a third-party table; fragments from adjacent columns removed where present.