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Mimic's LedgerThe DSR Compendium

Spells

72 records · requirements, casts, effect and where to learn it

Acid SurgeEmits a corrosive burst that deals fire damage and additionally damages the durability of anything it hits.Aural DecoyCreates a brief, loud noise at a distance from the caster to draw nearby enemies' attention away.Black FlameEmits a short, close-range burst of dark flame dealing a mix of magic and fire damage.Bountiful SunlightA stronger version of Replenishment's gradual HP restoration that also affects nearby allies.Cast LightCreates a temporary light source around the caster to illuminate dark areas.ChameleonDisguises the caster as a stationary inanimate object for the spell's duration.Chaos Fire WhipA chaos-flame variant of Fire Whip, using the same close-range arcing strike.Chaos StormA chaos-flame variant of Firestorm, erupting a ring of chaos fire around the caster.CombustionEmits a quick, close-range burst of fire from the caster's hand.Crystal Magic WeaponAdds a larger magic damage bonus than Great Magic Weapon to the caster's weapon, at the cost of extra durability loss on the weapon while acCrystal Soul SpearAn upgrade of Soul Spear, dealing greater damage while keeping its piercing projectile shape.Dark BeadFires a smaller, faster dark/magic projectile than Dark Orb, allowing more casts in quick succession.Dark FogCreates a lingering cloud of dark damage around the caster that harms anything that stays inside it over its duration.Dark OrbFires a projectile that deals a mix of magic and physical (dark) damage rather than pure magic damage.Darkmoon BladeTemporarily adds magic damage to the caster's equipped weapon; the Blade of the Darkmoon covenant's signature miracle.Emit ForceFires a shockwave forward that knocks back and damages whatever it strikes.Escape DeathPrevents the caster from dying to their next fatal hit, leaving them alive with a sliver of HP instead, once per cast.Fall ControlReduces fall damage taken by the caster for a short duration after casting.Fire OrbA larger, stronger fire projectile than Fireball.Fire SurgeEmits a continuous stream of fire directly in front of the caster for as long as it is held.Fire TempestAn upgrade of Firestorm, erupting a stronger ring of fire pillars around the caster.Fire WhipSwings a short-range whip of fire in an arc in front of the caster, capable of striking multiple times per cast.FireballFires a single ball of fire at a target; the entry-level ranged pyromancy attack.FirestormErupts a ring of fire pillars around the caster, damaging anything caught nearby.Flash SweatTemporarily raises the caster's fire resistance.ForceReleases a short-range shockwave that knocks back nearby enemies and can deflect incoming projectiles.Gravelord Greatsword DanceAn upgrade of Gravelord Sword Dance, striking with larger spectral swords over a wider area.Gravelord Sword DanceSummons spectral swords that erupt from the ground around the caster, striking anything nearby.Great Chaos FireballA chaos-flame variant of Great Fireball whose damage scales with the caster's Humanity count.Great CombustionA stronger version of Combustion's close-range fire burst.Great FireballAn upgrade of Fire Orb, launching an even more damaging fire projectile.Great HealRestores a larger amount of HP than Heal, affecting the caster and any allies standing nearby.Great Heal ExcerptA single-use, reduced-cost version of Great Heal's HP restoration.Great Heavy Soul ArrowAn upgrade of Heavy Soul Arrow, further increasing its magic projectile's damage.Great Lightning SpearA stronger version of Lightning Spear's lightning projectile.Great Magic BarrierA stronger version of Magic Barrier's shield magic-absorption bonus.Great Magic WeaponA stronger version of Magic Weapon, adding a larger magic damage bonus to the caster's weapon.Great Soul ArrowAn upgrade of Soul Arrow, launching a larger magic projectile for more damage per cast.HealRestores a moderate amount of the caster's own HP.Heavy Soul ArrowA slower magic projectile than Soul Arrow that trades cast/travel speed for higher per-hit damage.Hidden BodyReduces the caster's visibility to enemies and other players for a short time, making it easier to approach unseen.Hidden WeaponRenders the caster's equipped weapon invisible to other players for a short time, mainly relevant in multiplayer.HomewardInstantly returns the caster to the last bonfire they rested at, without consuming a Homeward Bone.Homing Crystal SoulmassAn upgrade of Homing Soulmass, summoning stronger homing magic orbs.Homing SoulmassSummons a cluster of magic orbs that orbit the caster and drift toward a locked-on target over the spell's duration.HushSilences the sound of the caster's own footsteps for a short time.Iron FleshTemporarily hardens the caster's body, sharply raising poise and physical defense while slowing their movement speed.Karmic JusticeSets a delayed retaliatory trap around the caster that damages anything that strikes them while it is active.Lightning SpearThrows a lightning-infused spear projectile dealing lightning damage.Magic BarrierTemporarily increases a held shield's magic damage absorption; the miracle counterpart to the sorcery Magic Shield.Magic ShieldTemporarily increases a held shield's magic damage absorption.Magic WeaponTemporarily adds magic damage to the caster's currently equipped weapon.Poison MistReleases a cloud of poison gas around the caster that builds poison buildup on anything standing in it.Power WithinTemporarily boosts the caster's attack power at the cost of continuously draining their own HP for its duration.PursuersLaunches a pair of homing dark/magic orbs that track and strike a target.RemedyInstantly cures the caster of active poison and toxic buildup.RepairInstantly restores durability to all of the caster's currently equipped weapons and armor.ReplenishmentGradually restores HP to the caster over the spell's duration.Resist CurseTemporarily raises the caster's resistance to curse buildup.Seek GuidanceTemporarily reveals nearby illusory walls and other hidden map features.Soothing SunlightContinuously restores HP over time to the caster and any allies standing nearby for the spell's duration.Soul ArrowFires a single soul-based magic projectile at a target; the entry-level ranged sorcery attack.Soul SpearLaunches a fast, high-damage magic spear that can pierce through multiple enemies in its path.Strong Magic ShieldA shorter, stronger version of Magic Shield, adding a larger magic absorption bonus to a held shield.Sunlight BladeTemporarily adds lightning damage to the caster's equipped weapon.Sunlight SpearThe strongest of the Lightning Spear line, throwing an even more powerful lightning projectile.Toxic MistReleases a cloud of gas around the caster that builds the stronger toxic status on anything standing in it.Tranquil Walk of PeaceSlows the movement and attack speed of nearby enemies and players for a short time.Undead RapportTemporarily pacifies a nearby hostile Undead enemy, making it non-aggressive.Vow of SilenceSilences nearby enemies and players for its duration, preventing them from casting spells.White Dragon BreathUnleashes a wide cone of magic damage directly in front of the caster in a single, close-range burst.Wrath of the GodsReleases an area-of-effect shockwave around the caster that knocks down and damages anything nearby.