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Mimic's LedgerThe DSR Compendium

Illusory walls

15 records · location and where it leads

Anor Londo illusory wall (1)A fireplace on the floor with a bonfire and Silver Knights.Anor Londo illusory wall (2)Requires the Darkmoon Seance Ring to actually pass through, per Dark Sun Gwyndolin's own record in data/all_npcs.json. Per the primary sourcBlighttown illusory wall (1)This entry's wall only reveals the treasure chest itself.Blighttown illusory wall (2)Independently corroborated by both darksouls.fandom.com/wiki/Illusory_Wall and a Steam Community guide (steamcommunity.com/sharedfiles/filedChasm of the Abyss illusory wallCorrected: the reveal mechanism recorded here previously read like a normal attack/roll/Seek-Guidance wall (the default assumption for this Darkroot Garden illusory wallLeft of the door requiring the Crest of Artorias.Lost Izalith illusory wallThe second structure in the lava area.New Londo Ruins illusory wallBetween the watery area and the building containing Ghosts.Oolacile Township illusory wall (1)Requires a light source (Skull Lantern, Cast Light, etc.) to reveal the developer-placed message; also has the sound-cue (pounding noise) unOolacile Township illusory wall (2)Same sound/light detection notes as this area's other illusory wall apply.Painted World of Ariamis illusory wallSource states these are easy to spot visually, unlike most other illusory walls in the game.Quelaag's Domain illusory wallThe Seek Guidance miracle reveals a developer message pointing directly to this wall.Sen's Fortress illusory wallThe one illusory wall in the game that requires being attacked to disappear -- rolling into it or kicking it does not work.The Catacombs illusory wallGuarded by a spike-shooting statue trap.Tomb of the Giants illusory wallLeft wall, before the tomb containing the Large Divine Ember.