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Mimic's LedgerThe DSR Compendium

Vagrant

Enemy · canonical reference · data release 2026-09-26

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Evidence for this record

Sources: darksouls.wikidot.com

  • Third-party research: Published by an unaffiliated researcher and recorded as their finding.

4 fields in this record are marked not documented: the sources checked gave no value, so none is guessed.

What these labels mean

Overview

Source URL
darksouls.wikidot.com
Description
Not tied to any single area; can potentially spawn in any area. Recorded once rather than duplicated across all 27 area listings.
Poise
not documented
Special mechanic
Online-only, spawned by other players' activity rather than fixed placement. Evil Vagrants result from unretrieved bloodstains carrying 5+ soft humanity going unpicked; Good Vagrants spawn after a Drift Item Bag circulates 10+ times, with Red variants appearing after its 20th recipient. Spawn location is determined by player proximity, not where the triggering item was dropped. An 80-minute cooldown blocks a new Vagrant spawn after one is killed or its drift item collected.

Areas

  • all areas (online-only, player-activity-triggered)

Variants

Variant
Evil Vagrant (White)

HP

NG
74-199

Souls

NG
100
Variant
Evil Vagrant (Red)

HP

NG
148-399

Souls

NG
100
Variant
Good Vagrant (White)

HP

NG
62-167

Souls

NG
100
Variant
Good Vagrant (Red)

HP

NG
124-334

Souls

NG
100

Resistances

Note
low defense and HP across all variants

Attacks

NameDamageNote
Homing projectile (Evil variant)not documentedresembles Homing Soulmass
Flees on sight, no attack (Good variant)none recorded

Drops

ItemRateNote
Humanitynot documentedEvil Vagrants
consumables / upgrade materials / souls (varies by color)not documentedGood Vagrants

Lore refs

none recorded

Third party research note

Source
independent third-party research, third-party research tables
Tier
third-party research
Accessed
2026-09-24
Max HP
blank in this row
Max poise
blank in this row
SoulReward
1000